A brotherhood built on the sea, far from the prying claws of the scourge, the Seafarers Union welcomes all. Rooted in a centuries-old maritime establishment even before Impact, the Seafarers Union controls most of the Pacific Ocean and maintains the ever-crucial flow of goods to and from ports thousands of miles apart. Colorful and diverse, the Union doesn’t discriminate gender, background, or race. Their ranks are composed of reformed pirates and smugglers as much as refugees and free spirits looking for life on the open sea.
The ultimate adrenaline junkies and gearheads of the Nightfall world. The Road Rats are nomads and traders with very few real ties to any fixed location but connections in all of them. Established by truckers and biker gangs, and propped up by the Owens Valley Cooperative, the Road Rats quickly became the backbone of trade and commerce in this deadly new world. Defined by scrappy desert warriors, Frankensteined cars covered in rusting spikes, flamethrowers, and the world's best, most deranged mechanics, the Road Rats have one mantra, “never stop.”
A holdover from the Old World, the Titan Corporation was there when the world fell and it was by their hand that humanity was given a chance to start again. That’s what they’ll tell you anyway. Before Impact, the Titan Corporation was a private military contractor, afterward, not much changed. Saddled with protecting the fledgling Owens Valley Cooperative while they searched for a cure, the Titan Corporation has access to the best gear, weapons, and vehicles, even employing advancements like power armor and robotics on the field of battle. The Titan Corporation has no interest in politics, they’re doers and what they do best is war. While they often consider themselves to be a continuation of the US military, in the end the Titan Corporation are still the same thing they always have been, mercenaries.
Originally commissioned as a research task force hellbent on finding a cure for the scourge virus, the Owens Valley Cooperative was formed out of CalTech when the scourge first appeared. Driven by the desperation of the human race and funded by unlimited grants, the Cooperative exhaustively tested the scourge from every angle. No cure was found, but by the time the world fell the Cooperative had established itself as a stronghold against the scourge. Now the Cooperative is a technological light in a dark world, with microchips, computers, robotics, and medical advancements at their fingertips, they may have single-handedly prevented the complete collapse of society.
When a group of fledgling engineers working on a giant fighting robot found themselves locked into a quarantine zone with the threat of an impending bombing looming on the horizon they did the only logical thing to do, test their creation. Unintentionally becoming hero’s bordering on apocalyptic warlords, the 404 founding members leaned into their skills and created the means in which to carve out their own place in the World of Nightfall. Somehow thriving in the overrun heart of California, the 404 depend on advanced robotics and flashy technology to keep them safe while playing by their own rules, partying, and pitting scourge against man and machine in arena fights that draw crowds from all over the world.
Before Impact, a technological giant in Maine was developing cutting edge robotics that were projected to revolutionize the future. They never got a chance to realize that dream, but what they did get was a future that could no longer police or control them. Suddenly they were free to do whatever needed to be done to ensure their own future. Sentinel is a shadowy corporation that specializes in arms dealing and autonomous defense systems. Driven by demand, Sentinel has spread their factories and outposts all over North America, even going so far as the Northwest. Their armies are filled with robotic killing machines and their labs are overflowing with experiments and technology that border the supernatural. Their ruthless hunt for knowledge and technological superiority has made them enemies all over the world, but enemies of Sentinel don’t usually last very long.
Sometimes the best intentions don’t offer the desired effect. In the World of Nightfall sometimes freedoms must be sacrificed for the sake of survival. For the Regime, that philosophy was the one thing that set them apart and saw them rise above the rest. In a world of savagery and chaos, the Regime is a leader in order and control. In the bitter cold north, even as their enemies surround them, the Regime is true to those loyal to their cause. Their walled cities thrive, providing bastions against the scourge in the untamed expanses of British Columbia. The Regime fields some of the toughest soldiers alive and often employs tactics that others might consider too brutal for even a battlefield. But when faced by insurmountable odds one must rise to the occasion, by any means necessary.
A firm believer of personal rights and individuality, the Partisan Republic was the largest, most interconnected resistance group to oppose the Regime from within their own walls. With the help of the allies, the Partisan Republic won their freedom and struck out to settle British Columbia's coastal mountains, risking a fresh start in undeveloped wilderness rather than bend the knee to the Regime, or anyone else who might try to oppress them ever again.
The Wastelanders are no strangers to death and war and loss, but rather than breaking under the weight of suffering they used it to their advantage. With their island home reduced to an irradiated hellscape, the Wastelanders retreated into miles of tunnels and bunkers. When invaders encroached on their island, the Wastelanders embodied death. Gas masks hiding their humanity, they appeared out of thin air and dragged their enemies deep underground, never to be seen again. And when the Regime of Prince George tried to press them into service, the Wastelanders taught them the true meaning of home field advantage.
The iron fist of god, the republic is a powerhouse of industrial might hellbent on the resurgence of mankind by any means necessary. Founded by a blue-collared workforce in rural Oregon, the Republic is rooted in faith, brotherhood, and self-sufficiency. Leaning into an overlooked resource, the Republic scoured warehouses and construction sites for tools and machinery, quickly establishing themselves as the leaders in manufacturing and industrialism in the World of Nightfall. Their cities are fortresses against the scourge, their walls are unbreakable. Their war machines are unstoppable and their armies march a bloody road paved with the corpses of scourge and men.
Hardy and resourceful, the Freedom Army has survived since Impact in one of the most brutally inhospitable places on earth. Born of an unlikely melding of peoples, the Freedom Army draws strengths from both its Alaskan, and Russian roots to thrive despite harsh winters and the monstrous scourge that they bring. Necessity has driven the Freedom Army to greatness, rising above many of its allies and standing out by establishing a modern air force and one of the west's largest mechanized armies. Freedom Army soldiers are legendary for their tenacity and resourcefulness. Trained since childhood in arctic survival and tactics, they are reapers in their element, bringing death to their enemies with the inescapable brutality of a blizzard.
A true holdover from the pre-Impact US government, the Bastion was a wing of the US Navy charged with establishing a remote continuity of government and safe haven for refugees. As the world fell around them, the Bastion grew into a guiding light and refuge from the chaos and violence that gripped the globe. Firmly rooted in the same principles and doctrine that led their forefathers in the Old World, the Bastion is often accused of stagnation and rigid policy that cannot be practically enforced in the apocalyptic World of Nightfall. But their unshakable morals and letter of the law approach is one thing that sets them apart in a world of chaos and war.
Abandoning the strict moral code that tied the Bastion of Hope's hands on many occasions, the Militia took liberties and made the hard decisions that saved the lives of thousands. Their departure from unbending doctrine and political agendas earned the Militias founding members an immediate expulsion from the safety of their parent organization to the harsh, ice-blasted wastes of the far north. But great leadership speaks for itself and they didn’t go alone. A mass exodus occurred as scorned citizens and soldiers, fed up with politics and pointless rules, flooded out of the Bastion. Now they strive to live in freedom in a place they call their own, and they will defend it with whatever means necessary.
Savage and warlike, the Bone hunters appear to be nothing more than vicious savages living in the rocky wastelands of central Oregon, but they are so much more than that. The Bone Hunters are driven by an unshakable brotherhood and the faith that they are divinely chosen to weather the apocalypse. Deliberately cut off from society, the Bone Hunters' opposition to modern technology adds to their cultivated image of mindless savagery. But make no mistake, the bones that litter the base of their plateau strongholds and decorate their clothing are very real, and the rumors of human sacrifice and cannibalism are not exaggerated. Any stranger who dares to encroach upon their sacred ground will quickly come to regret it.
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